Skywalker Lightsaber from the Original Trilogy.
This was following high-to-low poly methods, baking, and texturing. I created the high & low poly in Blender, UV mapped in blender, and baked in Substance. After the first pass, I got some feedback that my textures were a bit too clean, and that I should take this prop to the next level. My final render (seen as the first image) was an attempt at doing just that!
Created in two days originally, worked on the second texture pass for one more day.