Environmental Artist, 3d Modeler and Level Designer in the games industry. I can create environments with many different approaches, and can't wait to tell a story through entertainment.
Environment Artist/Lead Artist for Untamed Planet. Untamed Planet is an open world social roleplaying game for all ages that educates and promotes conserving biodiversity through gameplay. A portion of the proceeds go towards wildlife conservation.
Untamed Planet works directly with WildArk, and organization fighting to protect the wilds on our planet (and the animals within it).
In this role, I am..
- Responsible in documenting and figuring out our Art Production Pipeline, scheduling and speaking with team in 1 on 1s, Managing Kanban boards and more.
- Tasked to brainstorm and collaborate with team members to generate unique ideas to make our game stand out.
- Focused on creating with flexibility and open mindedness to develop the best product possible.
- As of August 2021 I have been working on redefining and revamping out Art Style as an Art Lead. I have been responsible in leading and guiding the team in art style and art direction. I am also responsible for the world's design and layout. The team and I are hard at work, so what you may see on the website is not an accurate representation of what I am working on.
Want to learn more?
Untamed Planet: https://www.untamedplanet.earth/
Untamed Planet Twitter: https://twitter.com/untamed_planet
WildArk Website: https://wildark.org
Working directly under the Roblox Corporation in the Accelerator Program. This program focuses on accelerating the progress of the Intern's game development skills, teaching them industry-standard tips and tricks on:
- How to lead a team effectively.
- How to collaborate with you team to produce a game in a short period of time.
- Overview of systems such as Quest, Game Design, Level Design, and more.
- Present in front of a large audience on pitching games, game progress, and more.
This program was done virtually.
Under the studio name 'SwiftDev', I collaborated with a contracted team for Roblox, Nerf, Xbox and Google Play to create 'Hallows Eve 2017: A Tale of Lost Souls'.
In it, I..
- Worked directly under the Roblox Corporation, and adhered to the requests from involved companies (Nerf, Xbox, Google Play).
- Conceptualized, formulated and created game environments using Roblox Studio.
- Worked with a team of 6 to meet deadlines and ensure the game was released in 3 months.
More on 'Hallows Eve: A Tale of Lost Souls' here: https://roblox.fandom.com/wiki/Hallow%27s_Eve_2017
-Bloxy award-winner 'Roblox High School’ with over 560,000,000 plays, and is known as one of the most influential games of 2015 on the Roblox platform.
-Bloxy nominated solo project ‘Tranquility’ with over 250,000 plays.
-Duo showcase project ‘Silent Serenity’ with over 110,000 plays.
...and more!
You can check out more of my Roblox work here:
https://devforum.roblox.com/t/builder-xjennybeanxs-portfolio/375534