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Jennifer Towne
Jennifer Towne
Environment/3d Artist
Chicago, IL, United States

Summary

Environmental Artist, 3d Modeler and Level Designer in the games industry. I can create environments with many different approaches, and can't wait to tell a story through entertainment.

Skills

Environment ModelingHard Surface ModelingPBR Texturing3D ModelingEnvironmental ArtGame DevelopmentLow-poly ModelingEnvironment Design

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Blender
Blender
Roblox
Roblox
Roblox Studio
Roblox Studio
Hard Ops
Hard Ops

Productions

    • Video Game
      Untamed Planet
    • Year
      2020
    • Role
      Environment/3d Artist
    • Company
      Untamed Planet (Roblox)
    • Video Game
      Tranquility [Showcase]
    • Year
      2018
    • Role
      Creator, Environment/3d Artist
    • Company
      Personal Project (Roblox)
    • Video Game
      Hallow's Eve 2017: A Tale of Lost Souls
    • Year
      2017
    • Role
      Environment/3d Artist
    • Company
      Swift Dev (Roblox)
    • Video Game
      Roblox High School
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Cinder Studio (Roblox)

Experience

  • Art Lead & Environment Artist at Untamed Planet
    United States of America
    March 2021 - July 2022

    Environment Artist/Lead Artist for Untamed Planet. Untamed Planet is an open world social roleplaying game for all ages that educates and promotes conserving biodiversity through gameplay. A portion of the proceeds go towards wildlife conservation.

    Untamed Planet works directly with WildArk, and organization fighting to protect the wilds on our planet (and the animals within it).

    In this role, I am..

    - Responsible in documenting and figuring out our Art Production Pipeline, scheduling and speaking with team in 1 on 1s, Managing Kanban boards and more.

    - Tasked to brainstorm and collaborate with team members to generate unique ideas to make our game stand out.

    - Focused on creating with flexibility and open mindedness to develop the best product possible.

    - As of August 2021 I have been working on redefining and revamping out Art Style as an Art Lead. I have been responsible in leading and guiding the team in art style and art direction. I am also responsible for the world's design and layout. The team and I are hard at work, so what you may see on the website is not an accurate representation of what I am working on.

    Want to learn more?

    Untamed Planet: https://www.untamedplanet.earth/

    Untamed Planet Twitter: https://twitter.com/untamed_planet

    WildArk Website: https://wildark.org

  • Intern (Accelerator Program) at Roblox Corporation
    September 2020 - December 2020

    Working directly under the Roblox Corporation in the Accelerator Program. This program focuses on accelerating the progress of the Intern's game development skills, teaching them industry-standard tips and tricks on:

    - How to lead a team effectively.

    - How to collaborate with you team to produce a game in a short period of time.

    - Overview of systems such as Quest, Game Design, Level Design, and more.

    - Present in front of a large audience on pitching games, game progress, and more.

    This program was done virtually.

  • Contracted Environmental Artist at Roblox Corporation
    San Mateo
    April 2017 - October 2017

    Under the studio name 'SwiftDev', I collaborated with a contracted team for Roblox, Nerf, Xbox and Google Play to create 'Hallows Eve 2017: A Tale of Lost Souls'.

    In it, I..

    - Worked directly under the Roblox Corporation, and adhered to the requests from involved companies (Nerf, Xbox, Google Play).

    - Conceptualized, formulated and created game environments using Roblox Studio.

    - Worked with a team of 6 to meet deadlines and ensure the game was released in 3 months.

    More on 'Hallows Eve: A Tale of Lost Souls' here: https://roblox.fandom.com/wiki/Hallow%27s_Eve_2017

  • Freelance Environmental Artist at Roblox Corporation
    Stratford, CT, United States of America
    December 2013 - Present

    -Bloxy award-winner 'Roblox High School’ with over 560,000,000 plays, and is known as one of the most influential games of 2015 on the Roblox platform.

    -Bloxy nominated solo project ‘Tranquility’ with over 250,000 plays.

    -Duo showcase project ‘Silent Serenity’ with over 110,000 plays.

    ...and more!

    You can check out more of my Roblox work here:

    https://devforum.roblox.com/t/builder-xjennybeanxs-portfolio/375534