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Coruscant Blockout (WIP)

Applied:
- Studies of Modular Creation
- New learnings in Blender

This project's blockout was created in 4 days in Blender to test my ability to create a convincing environment w/o textures. It was also made to test how quickly I would work in Blender.

Coruscant Blockout (Blender - 1 year ago)

Coruscant Blockout (Blender - 1 year ago)

Coruscant Blockout (Blender - 1 year ago)

Coruscant Blockout (Blender - 1 year ago)

Coruscant Blockout (Blender - 1 year ago)

Coruscant Blockout (Blender - 1 year ago)

Environment deconstruction. Green is smaller assets, yellow is medium sized, and red is main/large structures and pieces.

Environment deconstruction. Green is smaller assets, yellow is medium sized, and red is main/large structures and pieces.

Environment deconstruction. Green is smaller assets, yellow is medium sized, and red is main/large structures and pieces.

Environment deconstruction. Green is smaller assets, yellow is medium sized, and red is main/large structures and pieces.

Based off of 1313 Coruscant Concept Art. This was used as the main angle and inspiration.

Based off of 1313 Coruscant Concept Art. This was used as the main angle and inspiration.

Other concepts referred to in creation of lighting/assets.

Other concepts referred to in creation of lighting/assets.

Blockout in UE5 - 2022

Blockout in UE5 - 2022